


- Download the setup file for Perception 3.0 to your local system now.
- When the "Save As" box pops up, select a location to which you will save the .exe file (generally
under your programs files on the "C" drive).
- Once the download is complete, install the .exe file on your local system
- On your authoring machine, find the directory where Perception is installed. This directory is
usually c:\perception3\author; however, if you did not use the default installation path it may be elsewhere.
- Request a copy of the license file and place it into the above referenced folder (or if you did not use the default path, copy it to the directory where zzmainauthor.qmlicense resides.)
- Participant
- At Sinclair, this generally refers to a student, but it can also be an employee or other type of respondent.
- User
- The test author (usually the faculty/staff member that inputs the tests.)
- Question Manager
- The first of two Windows-based applications within Perception. It enables the user to create questions with scores and feedback. Question Manager holds its questions within easily manageable topics, which are all stored within a question database.
- Topic
- A way to organize questions that relate to a particular subject, level of difficulty, or some other common trait (item bank, subject, category, or theme.)
- Assessment Manager
- The second of two Windows-based applications within Perception. It enables the user to create assessments from the questions created with Question Manager.
- Assessment
- A way to "grab" a number of different questions from various topics, individually, all within a topic, or randomly (a test, quiz, questionnaire, or other assessment.) Each assessment must contain a single control block, at least one question block and at least one score band.
- Control Block
- Contains the settings for how the assessment is to be delivered; this includes time limits, feedback settings, messages, and template, if used.
- Question Block
- Contains sub-blocks that specify which questions and topics are used. Question blocks allow the user to add questions from a topic individually, randomly, or in their entirety.
- Jump Block
- Allows the user to branch to another part of a assessment. Jump blocks can be set depending on question outcomes or scores.
- Score Bands
- A means by which a user can control the conclusion of a assessment.
- Group
- A way to organize participants to make managing and scheduling them easier. Generally used to pull together all participants in a particular class. A group name can be up to 50 characters long and have any number of participants in it. A participant can be a member of no groups, one group, or any number of groups.
Question Manager is used to create and edit questions for tests and quizzes. There are several different types of questions you can create, including multiple choice, true/false, multiple answer, essay, matching, As you create questions, they are written to a database file that Perception Server will use when your tests are being administered to students. NOTE: Please keep a backup copy of this database in a safe place. Once it is uploaded to the server, it is converted to a different file type and is not retrievable in its original form.
TOPICS
As questions are created they are placed within categories, or topics.
Perception's use of topics is best equated with an item bank. A topic is a group of questions (a.k.a items) relating
to a particular subject, level of difficulty, or some other common trait. For example,
you might have a topic for questions relating to sales-ethics, and another topic
containing questions about Native American history. As the number of questions you
create grows, topics become more important for organizing your questions. Topics can
also contain subtopics. Native American history topic might contain questions organized
according to difficulty, or time period.
FEEDBACK
Feedback describes any text, graphic, or other message given to a participant in
response to an answer they provided to a question. Perception allows you to
define unique feedback for each choice within a question.
Keep in mind that using feedback gives the student immediate information regarding the correct (or incorrect) answer to the question. Since it is possible for students to share this information after taking a test, providing feedback may not be desirable.
OUTCOMES
Outcomes are a facility within a question that enables you to attach scores or provide
unique feedback messages (e.g. "That is correct because...") to particular responses
to a question. When constructing outcomes, you first need to determine which responses
you want to trap.
Want to learn more? Check out the Perception Authoring Manual
Once you have created questions within Question Manager, you can put them into an "assessment" with Assessment Manager. "Assessment" is the name used in Perception for a test, survey or other type of testing instrument. Assessment Manager allows you to grab a number of different questions from various topics, individually, all within a topic, or randomly. An assessment can only reference questions held within one .question database.
Assessments are held in assessment databases. These files have a .assessment extension, but can be held in Microsoft Access.MDB format, SQL Server format or Oracle format.
CONTROL BLOCKS
Control blocks contain settings for the entire assessment, such as a time limit, whether
or not feedback messages for questions are displayed, and at what point in the assessment
these messages are presented to the participant.
QUESTION BLOCKS
Question blocks contain individual blocks that select questions from topics. Questions
can be grabbed from a topic in one of three fashions: a single question, randomly, or all.
JUMPS
Logical branching within an assessment is accomplished by means of jump blocks. Jumping to
the end of an assessment, or to a particular question block is determined either by an outcome's
condition being met, the score achieved within the session thus far, or the score for the
question block directly proceding the jump itself.
SCORE BANDS
Score bands, sometimes referred to as "end blocks" within Perception, are a means by
which you can control the conclusion of an assessment. Score bands allow you to supply
participants with unique feedback messages, or jump to another assessment or even to a
web or intranet address. For example, we could provide a unique message to
anyone failing a test (achieving a score of less than 70%) and also send their web browser
to a URL that contained tutorial information to address their needs.
Want to learn more? Check out the Perception Authoring Manual
Once you have published your sessions to the server area, you will need to prepare them for delivery to participants via an intranet or web. Enterprise Manager is the part of Perception that lets you control who can take which session and is accessed from a browser. Using Enterprise Manger you define what assessment participants can take. You can permit participants to take a session at a certain time, limit the number of times a session can be taken, or limit the amount of time a participant has to take a session.
Typical uses for Enterprise Manager include:
- Schedule different groups, participants within a group, or individual participants to allow them to take different sessions.
- Load Perception software and follow the other steps listed above.
- Configure the ODBC Driver
NOTE: For help with this step, contact the Web Applications Administrator
- Publishing instructions for Perception 3.0 available soon.



